履歴書Antalya, Türkiye
Kadir Menzilcioğlu
I build reliable, creative digital products — with care for UX, performance, and maintainability.
- 0+
- Years coding
- since 2021
- 0
- Shipped projects
- Unity · Web · Mobile
- 0
- Disciplines
- FE · Mobile · Game · 3D · QA · Design
- 0%
- Open to relocate
- Especially Japan 🇯🇵
A product-minded engineer.
I care less about shipping screens and more about shipping experiences that are fast, robust, and pleasant to maintain.
I'm a product-minded frontend engineer. I care less about shipping screens and more about shipping experiences that are fast, robust, and pleasant to maintain.
My background spans web and mobile app development, game development (Unity), 3D and Blender, and hands-on QA. That mix lets me reason about a product from the user's first tap down to the render loop.
I value clear communication, reliable delivery, and continuous learning — and I enjoy collaborating across cultures and disciplines.
The stack I reach for.
Reliable choices first — React, Next.js, TypeScript — extended with whatever each project needs.
Core
03
React
Component architecture, hooks, performance profiling.
Next.js
App Router, SSR/SSG, routing, production builds.
TypeScript
Strict typing, generics, safe refactors at scale.
Strong
04
React Native
Cross-platform mobile apps, native bridges, EAS.
MUI
Design systems, theming, accessible components.
API Integration
REST, auth flows, caching, error boundaries.
QA & Testing
Test plans, regression, bug triage, repro discipline.
Working
02
Unity
Gameplay prototyping, C#, scene & input systems.
Blender
Low-poly modeling, GLTF export, asset pipelines.
Four projects, every role tried.
From a university capstone to client work for Unidice and a shipped Play Store game — picked to show range, not volume.
ようこそ · Welcome
Did you come here from the Japan program to take a look? Then — buyrun, welcome aboard. 🙂 Thanks for driving around my island. Here's the short version of why Japan, and why this team.
Why Japan
I'm drawn to a culture that treats reliability and craftsmanship as the product, not the polish. That's how I like to build too.
What I bring
End-to-end game & interactive dev — design, code, 3D — plus QA discipline and honest communication about risk.
Tip
Try the Benkei Power Stone over on the Japan side — drive into it. (It won't budge. That's the point. 💪)
Let's build something.
Open to international internships and roles — especially in Japan. Pick a channel and say hi.