履歴書Antalya, Türkiye
Kadir Menzilcioğlu
I build reliable, creative digital products — with care for UX, performance, and maintainability.
- 0+
- Years shipping
- studio & product
- 0+
- Shipped projects
- apps · games · web · art
- 0
- Disciplines
- FE · Mobile · Game · 3D · QA · Design
- 0%
- Open to relocate
- Especially Japan 🇯🇵
A product-minded engineer.
I care less about shipping screens and more about shipping experiences that are fast, robust, and pleasant to maintain.
I'm a product-minded frontend engineer. I care less about shipping screens and more about shipping experiences that are fast, robust, and pleasant to maintain.
My background spans web and mobile app development, game development (Unity), 3D and Blender, and hands-on QA. That mix lets me reason about a product from the user's first tap down to the render loop.
I value clear communication, reliable delivery, and continuous learning — and I enjoy collaborating across cultures and disciplines.
Idea to production — end to end.
I design, build, deploy and maintain products on my own — from UI and mobile to backend, infrastructure, automation and games.
Core Expertise
Idea to production, end to end — independently.
Frontend
Fast, accessible, maintainable interfaces.
Backend
Reliable services, queues and auth at scale.
Mobile
Cross-platform and native apps that ship.
Game Development
Gameplay systems and interactive worlds.
DevOps & Infrastructure
Ship it, deploy it, keep it running.
Databases
Model, query and scale the data layer.
Testing & Automation
Catch regressions before users do.
Design
From wireframe to polished, usable UI.
AI & Automation
Automate the boring; ship AI-assisted flows.
Professional Skills
How I think, decide and collaborate.
Shipped apps, games and art.
Mobile apps, full-stack platforms, studio games, hypercasual hits, board games, books and a cartoon — open any tile to examine it.
Internships to a senior product role.
Six years across studio game development and multidisciplinary product work — design, code, 3D and art.
Product Developer — Apps, Games & Media
2025 — 2026Gambit Global LTD· RemoteFull-time
Shipped a wide range of products end to end — mobile apps, games, children's-book illustration and an animated cartoon — owning design, development and release.
- Iqra — React Native + NestJS Islamic companion app (widgets, daily notifications, AdMob).
- 12Reps — React Native strength-training app with live PT video sessions.
- Children's books (Sweet Dolls, Zoo-tastic Masks, Puffy) and the Coco the Cockatoo cartoon.
Game Designer & Product Developer
2021 — 2025Celadonsoft (Celadon Wolves)· Dubai · RemoteFull-time
Designed and built games and products at Celadon Wolves' software studio — from gameplay and systems to UI and art — across mobile, board and client titles.
- Backpack Arena — online-PvP auto-battler (Unity, C#, Firebase).
- Frontiers Tower Defense — multiplayer Rome-set TD.
- Board & casino games (Sic Bo, Lucky India) and Unidice smart-dice titles.
Software Developer — Intern
2020 — 2021Agger Interactive· Hohenstein, GermanyInternship
Interactive software internship in Germany — building and shipping production features across the team's projects.
Software Development Intern
2020Celadon Wolves· DubaiInternship
First professional internship — hands-on software development at the studio I'd later join full time.
Foundations & continuous learning.
A computer-engineering base, kept sharp by shipping real products across web, mobile and game development.
B.Sc. Computer Engineering
2016 — 2021Antalya Bilim University · Antalya, Türkiye
Computer-engineering foundations — algorithms, data structures, OOP and networks — applied throughout in web, mobile and game-development projects.
ClubsAbu Code Club · 2017 — PresentAnimal Lovers Club · 2017 — PresentAmerican Football · 2016 — 2017Continuous, self-directed learning
OngoingFull Stack · Game Dev · 3D · Design · Remote
React, Next.js, TypeScript, React Native, NestJS, Unity, Three.js / R3F and design tooling — learned by shipping real products end-to-end.
日本で · Why Japan
Japan isn't a relocation box to tick for me — it's the engineering culture I already try to work by. Continuous improvement, craftsmanship and respect for the user are how I build; Japan is where that mindset is the default, and I want to grow inside it.
改善 · Kaizen
I improve products in small, steady steps instead of big risky rewrites — ship, measure, refine. Across 14+ shipped projects that habit is how quality compounds.
5S · Order & flow
Sort, set-in-order, shine, standardize, sustain. I keep codebases, pipelines and workflows clean and predictable so a team can move fast without breaking things.
ものづくり · Monozukuri
Craftsmanship as the product, not the polish. I care about how an experience feels at the first tap down to the render loop — reliability and detail are the deliverable.
What I bring
A product-minded full-stack engineer who can take an idea to production alone — web, mobile, backend, games, 3D and design — with QA discipline and honest, clear communication.
Ready to relocate
Open to internships and full-time roles in Japan, on-site, long-term. Studying the language, eager to learn the team's standards, and committed to earning trust through delivery.
Let's build something.
Open to international internships and roles — especially in Japan. Pick a channel and say hi.